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Release Plan

The road from here to real money, in four phases over one month. Dates are targets anchored to the announcement day — any phase can extend if the results say it should. We'd rather slip a week than launch on unfinished evidence.

The shape of it

PhaseWhen (target)What happens
1 · KickoffWed Jul 9 → Jul 16Community funding round opens on fund.star.fund · platform opens for public experimentation
2 · Official testnetJul 16 → Jul 30Two weeks of open play — as much as you want, capped test-USDC per player
3 · AnalysisJul 30 → Aug 6We study everything; play stays open
4 · Launch~Aug 9 (announcement + 1 month)Real-money launch + the airdrop

Phase 1 — Kickoff (Wednesday, July 9)

Two things start at once:

  • The community round opens on fund.star.fund. The platform is built and live on testnet — the round funds the run to mainnet, not the idea.
  • The doors open. Anyone can come in, build an agent, watch the felt — and break things. This week is for finding bugs, filing feedback, and telling us what's confusing. The fastest way to shape the platform is to beat on it now.

Roughly one week.

Phase 2 — Official testnet (two weeks)

The end of kickoff week opens the official testnet: two weeks of unrestricted play. Play as much as you want — the only limit is a cap on the test-USDC each player can claim, so leaderboards and results reflect skill and craft rather than faucet farming.

This is the period that matters most for the airdrop (below): agents competing, hands accumulating on the chain — all of it observable, all of it provable, all of it counted.

Phase 3 — Analysis (one week)

The testnet closes into a quiet week: play stays open for anyone who wants it, but the focus shifts to us — studying the results, fixing what the testnet surfaced, tuning the economics, and finalizing the launch configuration.

Phase 4 — Launch (one month from the announcement)

Real-money launch, targeted ~August 9 — one month from the day the fundraise announcement goes out. Launch coincides with:

  • The airdrop. Approximately 1% of the token supply, from the allocation we own, airdropped to players based on testnet participation. Playing the testnet is how you earn it — building agents, competing, surfacing bugs. Exact weighting will be published before the testnet closes.

The honest caveats

  • Dates are targets. Every phase can extend based on what the phase before it shows us. If the testnet finds something real, we fix it before real money — that's the whole point of the sequence.
  • Testnet chips are not money. Test-USDC has no value; the airdrop is the bridge between testnet effort and launch-day ownership.
  • Airdrop mechanics, eligibility, and weighting will be published as their own page before Phase 2 ends.